Unreleased Multiplayer Project PC & VR Cross-Play

Gameplay systems, dedicated-server networking, and AWS-backed online services for a PC & VR cross-play Unreal Engine project.

Quick facts

  • Project: Unreleased PC & VR cross-play multiplayer title

  • Role: Senior Unreal Engine Developer / Tech Lead responsibilities

  • Focus areas: Multiplayer game modes, dedicated servers, backend migration & services, optimization, refactoring, tools

  • Backend: Cognito, API Gateway (REST/WebSocket), DynamoDB, Lambda, EC2

Biggest Problems

  • Dedicated-server multiplayer: replication, authority, validation, stability

  • Replacing a legacy backend service (GameSparks) with an AWS architecture

  • Architecture for a game mode that was interactable real-time from a website

  • Performance profiling and optimization (game/render thread)

  • Refactoring to keep the codebase scalable as features expanded

Results

  • Backend stack implemented and integrated with gameplay flows

  • Improved stability/performance through profiling-driven fixes

  • Increased development velocity via refactoring and tooling

Need help with multiplayer, backend, performance, or refactoring in Unreal?

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