Unreleased Multiplayer Project PC & VR Cross-Play
Gameplay systems, dedicated-server networking, and AWS-backed online services for a PC & VR cross-play Unreal Engine project.
Quick facts
Project: Unreleased PC & VR cross-play multiplayer title
Role: Senior Unreal Engine Developer / Tech Lead responsibilities
Focus areas: Multiplayer game modes, dedicated servers, backend migration & services, optimization, refactoring, tools
Backend: Cognito, API Gateway (REST/WebSocket), DynamoDB, Lambda, EC2
Biggest Problems
Dedicated-server multiplayer: replication, authority, validation, stability
Replacing a legacy backend service (GameSparks) with an AWS architecture
Architecture for a game mode that was interactable real-time from a website
Performance profiling and optimization (game/render thread)
Refactoring to keep the codebase scalable as features expanded
Results
Backend stack implemented and integrated with gameplay flows
Improved stability/performance through profiling-driven fixes
Increased development velocity via refactoring and tooling